magic missle 5e. Suddenly, we’re looking at a potential 7-10 per missile, which means 21, 24, 27, or 30 damage. magic missle 5e

 
 Suddenly, we’re looking at a potential 7-10 per missile, which means 21, 24, 27, or 30 damagemagic missle 5e  You can increases the spell slot level by one for each additional charge you expend

You create three glowing darts of magical force. Plus the missile could be magicked or poisoned so even a scratch could have bad effects (assuming the. "Magic Missile: You create three glowing darts of magical force. Magic Missile is perhaps the second most iconic and popular arcane spell in Dungeons and Dragons (D&D). In a recent game, Sleepy, our Hibernator, cast magic missile. Each effect is rolled separately. 2nd. Range: 150'. The Arcane Firearm feature says:. All points seem to lead that "seeing" an object is having a direct visual on it. That is it! The rest is up to you. Even in a high magic game, I'd personally never give out something that powerful that early. To be eligible for Twinned Spell, a spell must be incapable of targeting more than one creature at the spell’s current level. You cast confusion on yourself. Normally magic missile does (1d4 + 1) * 3 at first level. " denotes that there is an attack roll as a requirement to proc the effect. 3 has 5 HP - he’s asleep, your total is now 35. It strikes a target automatically, with multiple missiles launched at higher levels. Sometimes it’s not about doing damage, sometimes it’s about sending a message. Do away with the drudgery of your grandfather’s magic with this improved version of the. " Therefore you can't target an invisible creature with magic missile even if you know the spot they occupy, since you can't actually see them. Posts: 302. #2. A rare few are metal, glass, or even ceramic, but these are quite exotic. When cast it creates three darts of force that can hit a creature within 120 feet. 5 damage per missile, or 11 if all focused on the same target. Magic Missile 5E is a 1st level evocation spell, which is only natively available to Sorcerers, and Wizards. You create three glowing darts of magical force. Extra Attack, Stunning Strike 6th. ). I don't play 5e that much so I apologize if this is a well tread topic, but I haven't seen it mentioned anywhere. Without triggering weaknesses, it's already about as good as magic missile if you can hit about 50% of the times. This makes it somewhat less. 375 damage per use. A spell that can quickly take the place of Magic Missile as a wizard’s go-to, Scorching Ray is a powerful attack spell that can deal damage to multiple targets. Magic Missile clearly states that its darts hit, so it fulfills the requirements of Hex. #2. Each dart hits a creature of your choice that you can see within range. Each dart hits a creature of your choice that you can see within range. An extra spell slot is a boon for. I lost my first character, Tormyr the shiny lawful good paladin, to a group of level 1 wizards in training. A multiattack is separate attacks, so you'd have to roll for each attack that hits. 5 total damage. An invisible barrier of magical force appears and protects you. 5 has 8 HP - she’s asleep, your total is now 27. You can direct all three darts to a single creature, or split them up among multiple. AI turns out to be a big fan of Magic Missile, particularly as it avoids potentially damaging its fellow party members. So the orb needs to hit at least 77% of the time to do as much damage as missile. Magic missile, also referred to as battlestrike, was a spell that cast bolts of pure force from its caster's fingertips. Since magic missile doesn't require an attack roll, it won't proc the effect. The technical formula was 3 (1d4+1). It is immune to all damage and can't be dispelled by dispel magic. The darts all strike simultaneously, and you can direct them to hit one creature or several. If the sphere overlaps an area of magic, the part of the area that is covered by. The spell created three whistling darts of magical energy that shot at targets of the caster's choice in a twisting motion. 196, also in the online Basic Rules) says this: If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. So the more missiles you through greatly increases the chance of breaking concentration. 5 damage in total. The semi-relevant part of the description states: Nothing can physically pass through the wall. For example: if our example wizard casts magic missile using one of their 2nd-levei slots, that magic missile is 2nd level. Guaranteed 3x 1d4+1 damage for an average of 10. Shield allows you to cast it as a reaction when you are "targeted" by magic missile, although exactly how you know is not specified. (Note: I'm "houseruling" that Magic Missile can be used to attack objects). At first level, you might be rolling 3d4+3 damage for your magic missile spells, giving you a result of 6-15 points of damage. . Verbal Component (Alternative): Into the air, my missiles go; target my enemy, hit my foe. classes. Level 6 of Warlock and Sorcerer are extremely important to this build, otherwise it sucks. Furthermore, any hostile creature within the area that can cast shield is able to cast it in reaction to this spell as though they were targeted by magic missile. (4873 items) Environments. The darts all strike simultaneously, and you can direct them to hit one creature or several. That being said the best way to boost the damage is build around magic missile. These points can be used in two ways, creating new spell slots, and metamagic. A Wand of Magic Missiles is one of the most valuable wands in D&D. The darts all strike simultaneously, and you can direct them to. The wand regains 1d6 + 1 expended charges daily at dawn. Yes, magic missiles automatically hit. Evocation. although I could absolutely have reliably dropped 1 foe per round with my 30 additional castings of Magic Missile (staff, wand, scrolls), I didn’t expect a short rest so was saving the curse for the dragon. Learn how to cast and use Magic Missile, a 1st-level evocation spell that creates three glowing darts of magical force that deal 1d4 + 1 damage to a target of your choice. Usable By: Wizard. You create three glowing darts of magical force. If 5e resolves magic missile the same way but the attack roll has a 100% of hitting then it would make sense and be comparable to your 3 daggers. Magic missile is multiple effects, each of which damage a single target. Shield of Missile Attraction. The rules of D&D 5e don't cover Magic Missile very well, so whether each missile counts as a separate source of damage is at best unclear. It requires either a high intelligence score or being an elf, and only works for prepared spellcasters with spellbooks. Sometimes it’s not about doing damage, sometimes it’s about sending a message. Each dart hits a creature of your choice that you can see within range. Magic Missile Class: Magic-User: Level: 1 School: Evocation Components: V, S Range: 6" + 1"/level Casting Time: 1 Segment Duration: Special Saving Throw: None Targets: One. Magic Missile is a spell that's available as of level 1, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' D & D-Spells. Skorm_S_S. . ” Elemental Affinity (p. 2. It just makes it effectively AOE. A dart deals 1d4 + 1 force damage to its target. The Roll20 Compendium entry for the Magic Missile spell uses the damage of 3d4+3 as its base. That includes magic missile hits. Tessa takes extra damage from Fury of the Small. Wand of Magic Missile 5e – Gain the power of consistent damage. Adventurer. It is a more resisted type of damage, but you can also take elemental adept fire to change that. The darts all strike simultaneously, and you can direct them to hit one creature or several. Range: 120 feet. Magic Missile (1st-Level Spell; Requires a Spell Slot). If the boss has elemental weaknesses, Chromatic Orb is probably the best single target damage spell. A flammable object hit by this spell ignites if it isn't being worn or carried. JC has answered a tweet saying that you roll for each missile, but his answer isn't explicitly supported by the written rules. These are the best DnD magic items 5e: Bag of Holding 5e – A solid DnD storage option. This black or dark blue robe is embroidered with small white or silver stars. Yes. Kreeshah. To keep it manageable I would develop a phrase for each of the school of magic with a spot where you fill in the spell name. 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S, R (1 gp) Duration: Instantaneous Any apprentice wizard can cast a boring old Magic Missile. The problem with that is that the DM in question ruled that Magic Missile, when affecting a single creature, counts as a single damage roll. How can you set things on it, if you don't know where it is. Choose one creature, object, or magical effect within range. Each dart hits a creature of your choice that you can see within range. Fireball does 8d6, or 4d6 if they succeed, to each creature in the area. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Each dart hits a creature of your choice that you can see within range. 2. I'm not familiar with 5e though, so don't take my word as absolute. We would like to show you a description here but the site won’t allow us. Each dart hits a creature of your choice that you can see within range. thanks. A dart deals 1d4 + 1 force damage to its target. At Higher Levels. Creating new spell slots or sorcery points (in the PHB the section detailing this is called "Flexible casting". I call upon the Light to Cure Wounds. The reason the PHB uses "sources of damage" instead of "each time hit" is because some damage sources use a saving throw instead of an attack roll, or automatically cause damage. Suddenly, we’re looking at a potential 7-10 per missile, which means 21, 24, 27, or 30 damage. 5 damage as it has a 25% chance to miss its effectives are 7. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. The missile strikes unerringly, even if the target is in. RAW say “If a spell or other effect deals damage to more than one target AT THE SAME TIME, roll the damage once for all o f them. A dart deals 1d4 + 1 force damage to its target. Roll 1d10. This allows the wizard to change the damage type of a spell, like magic missile, from force damage to fire damage. Given that Jim’s Magic Missile is NOT the same spell as Magic Missile, I. No other specific exceptions are made. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Jim’s Magic Missile states that you need to make an attack roll for each missile and the damage done etc, but no mention of interaction with the shield spell. barool. Found on page 275 of the Player’s Handbook, Shield is a spell that allows you to increase your armor class by +5 or avoid all damage from Magic Missile for one round as a reaction. The ability to. This is D&D, not a limited computer program. Nowif you look at something like bestow curse instead, the wording is “your attacks and spells deal an extra 1d8 damage” so it would only be 1d8 damage on top of the missile damage. This wand has 7 charges. Either way, that is RAW now in 5e. Without triggering weaknesses, it's already about as good as magic missile if you can hit about 50% of the times. For example, the Ranger spell Lightning Arrow. The real question. that trigger off of an Attack or Hit. If you hit 3 people with 1 missile each, they would all take 1d4+1 +2d10 damage. Scorching Ray: Can crit, can miss, can be resisted, may be ineffective or super-effective. Each dart hits a creature of your choice that you can see within range. You create three glowing darts of magical force. 28. No, Magic Missile does not hit the target. Generally, the distinction doesn't matter, but it means that features and items like Imbued Wood Focus technically adds the +1 to every bolt, rather than to just one bolt. Even a 1d12 cantrip works out to only 4. I. Cody casts magic missile with a 9th level slot selecting Tessa as the target for every missile. The build is predicated on the fact that, by RAW (rules as written), you only roll a single die for the Magic Missile spell and all the missiles do that much damage. Make a ranged spell attack for each missile. The July 2010 update changed. Basically I am oversensitive to the potential of Magic Missile. 1 Minute. Effectively, the spell expands to fill the slot it is put into. The "Damage Rolls" section of the rules (PHB p. Here you assume base level which is level 1. For 1 charge, you cast the 1st-level version of the spell. Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. Magic Missile was always a good answer to Mirror Image. Fire This wand has 7 charges. The darts all strike simultaneously, and you can direct them to hit one creature or several. It can also be found in Golden Lock Boxes found in Dungeon and Stockade Crates which are fished up in the Dungeon. A dart deals 1d4 + 1 force damage to its. Evocation wizard + hexblade warlock is the best option imo. This shield is cursed. While holding this shield, you have resistance to damage from ranged weapon attacks. Bestow Curse: "While the target is Cursed, your attacks and Spells deal an extra 1d8 necrotic damage to the target. The Attack must use a Finesse or a ranged weapon. Since each magic missile, or dart, is not an area of effect damage, each one does its own 1d4+1 damage. At Higher Levels: When you cast this spell using a spell slot of 2nd. Guaranteed 3x 1d4+1 damage for an average of 10. So, despite the hah being a CR5 monster, magic missile is still using a lvl 1 spell slot, and fires 3 darts. However, the Wizard will roll to see if the missile hits an image or the real person. Deadlands: The Huckster has Soul Blast as the go-to attack. That's topped by a single Greatsword attack by an 18 STR fighter (11 avg). The explosive nature of the spell can be handy for destroying mundane objects. You can actually leave off the last 2 since we can just send however many missiles are left to the last target, so the following command is equivalent:Let's compare Melfs Acid Arrow with a 2nd level magic missle. Evocation: 1 st Level. He was trying to tell me there is a difference between cover and concealment. The Wand of Magic Missiles acts like a first level Magic Missile Spell, emitting three darts with each charge to cause 1d4 + force damage to the target. CapnZapp. Do away with the drudgery of your grandfather's magic with this improved version of the spell, as used by. Ability Score Improvement, Slow Fall 5th +3 1d6 5 +10 ft. It fires an exploding projectile that can be controlled by holding the ⚒ Use / Attack button and moving the cursor. Now if younlook at something like scorching ray instead, both of those spells. Magic Missile is a Special Case. This also comes up when it comes to death saving throws. 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of. Normaly im in 3. Magic Missile. This is because of the rules of Damage Rolls:. Nope. At higher levels, you add another dart for each spell level beyond first level (second level magic missile produces four darts). Three glowing darts are an awe-inspiring force. But Shield specifically mentions Magic Missile and that the target of a Shield cannot take damage from Magic Missile. You get three missiles that deal 1d4+1 damage that hit up to three creatures. e. Wand of magic detection, 3 charges, uncommon, 1st-level spell = 891 gp. The darts all strike simultaneously, and you can direct them to hit one creature or several. In response the enemy wizard casts Shield. \$\endgroup\$ There is, of course, another way to go around this. Though I believe I cast magic Missile 3 times total across 20ish rounds of combat. Magic Missile, 1st level Evocation (Sorcerer, Wizard). (And stacks with Evocation wizards. Much better damage, choose your damage type. These points can be used in two ways, creating new spell slots, and metamagic. For example, when a wizard casts fireball or a cleric casts flame strike, the spell’s damage is rolled once for all. When you cast a spell with such a magic item, can you be visibly seen to be casting the spell? This is relevant to . Whether you only. On a hit, a missile deals 2d4 force damage to its target. Since magic missile does not require an attack roll, its range is not doubled by Spell Sniper; but it will help with any other spell that requires an attack roll,. 5 but i really wanted to try 5e. The area of another spell or magical effect, such as fireball, can’t extend into the sphere. Average 3. A magic shop – as the name indicates – is supposed to feel magical, so the first thing you need to think about when running a magic shop is how to convey that the shop is extraordinary. To summarize, the attack roll is d20+ (DEX or STR)+Proficiency, and the damage roll is (original weapon damage dice or Martial Arts' monk weapon damage dice) + (DEX or STR). " The rules for rolling damage clearly states, "If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. You choose the target for each missile. You gain a +1 bonus to saving throws while you wear it. classic sorclock for insane. School: Evocation. In the magic missile spell, a magical force of energy darts out from the user and strikes the target. It offers significant appeal in the ability to focus fire on one target if desired. For Magic Missile, the spell description actually covers this: "Each dart hits a creature of your choice that you can see within range. Physical Description. For example, the Ranger spell Lightning Arrow. (An immediate action is like a free action, but only once can be made per round. single. In this case the casting of Magic Missile is successful, but the reaction of the Flameskull's Shield spell will occur after that casting but before the magic missile spell takes effect and damages it. Using your 9th-level spell slot on magic missile is a terrible idea. So if someone uses a spell that involves hitting you with a ranged weapon attack, you'll be able to deflect it. The only constructs with a hardness are animated objects (at least in the DMG), using slightly different rules than DR. See the spell's description, casting time, range, components, duration, school, and user comments from other players and experts. Your magic missile does 2d4+2 damage and always hits = 2* (2. ” This property remains in fifth-edition D&D. MM at level 7 does 9d6 (effectively). 25 respectively. Fantasy. I joined an adventure league yesterday. 54. Range: 120 feet. Specific parts of a creature can't be singled out. Magic MIssile doesn't have one damage roll per dart; it's one damage roll, period. Even different spells with the same damage type of "force" have different effects. Removing the shield fails to end the curse on you. This is evident from the Rogue Arcane Trickster subclass. Wand of Magic Missiles. Scales 1d4+1 damage per level up-cast. You also had said that the spell never misses - but this isn't quite true. If an attack hits a duplicate, the duplicate is destroyed. Magic Missile, in all its iterations in all different editions except for Fourth Edition pre-Essentials errata, always hits its mark as long as something isn't preventing it (such as the spell Shield, which explicitly calls the spell out as being blocked, or force resistance or other antimagic shenanigans). Javascript loves you. Since magic missile is capable of hitting multiple creatures, it cannot be twinned. Brooch of Shielding - DND 5th Edition. to whittle down that big baddie’s HP without worrying about flubbing a spell and doing nothing. For the duration, you sense the presence of magic within 30 feet of you. Each dart hits a creature of your choice that you can see within range. While, the arcane Fireball spell is a sledgehammer, on the battlefield Magic Missile is the surgical strike. Balancewise it is no different from Scorching Ray. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. 5e even made Mage Hand visible -- even though the spell itself doesn't say so. The "why" seems to be. e. Magic-Eating Mist. On a successful check, the spell ends. Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. Spells: A force missile mage continues training in magic as he gains levels. The DM made a call, saying no precedent. Level 5-10.   I've got a bit of a macro done but it's messy and not working properly. Magic Missile Spell. Yes. Suddenly that first level Magic missile gets a lot more powerful, dealing anywhere from 3-6 damage per missile, if you’re a Wizard with an Intelligence bonus of only +1, but more likely you’ve got at least a +4 by level 10, if not the max of +5. PHB 197: On your third death saving throw failure, you die. With Magic Missile you don't actually roll each bolt, you only roll for one 1d4+1, and the result is applied to every bolt (so if you got a 4 (+1) in the dice, all bolts would do 5 damage. In case of 5e, if the Wizard can talk and flail their arms around, then magic missile can be cast. Never worry about your allies’ positioning again, as they simply become immune to your Sculpted Spells. A dart deals 1d4 + 1 force damage to its target. So I make each dart hit a different target. A level 2 Sorcerer has 3 spell slots. 20 Intelligence. The glowing aspect of the spell can be used as a makeshift moving dim light source. Components: V S Duration: Instantaneous Classes: Sorcerer, Wizard You create three glowing darts of magical force. Magic armor bonuses are enhancement bonuses, never rise above +5, and stack with regular armor bonuses (and with shield and magic shield enhancement bonuses). It is likely because each duplicate keeps moving and is challenging to keep track of. Normaly im in 3. I joined an adventure league yesterday. Magic Missile is wierd, if you roll a 3(1d4+1), then each individual dart deals 3 points of damage, rather than rolling the dice separately for each. Naturally this would be extremely potent when combined with magic missile, but the artillerist does not have magic missile on its spell list (the armorer gets magic missile, but it doesn't have the arcane firearm feature to make use of it). Each dart hits a creature of your choice that you can see within range. Wand of magic missile 5e. Therefore your Spell Attack Bonus doesn't come into play. Unlike the darts created by magic missile, these did not automatically hit their targets and had to be properly aimed by the. Ignoring Hexblade's Curse, a sixth level MM would deal 7x (1d4+1+int mod) assuming 20 int, that gives 68 average damage. Magic Missile. While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half. And from a balance perspective, scaling up Magic Missile makes it a little better than any other single-target blasting spell until high level. The darts all strike simultaneously, and you can direct them to. Yes, magic missiles automatically hit. 5 and never misses so its effective damages are the same. The magic in Dungeons & Dragons consists of the spells and magic systems used in the settings of the role-playing game Dungeons & Dragons (D&D). Each dart hits a creature of your choice that you can see within range. 117): Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second. The rules for Scorching Ray can be found in the Players Handbook on page 273. This spell requires a target to be a creature, so you can only target creatures with this spell. Magic Weapon*: Make a nonmagical weapon become a +3 magical weapon for 1 hour with Concentration. Those are things written in 5e books. Each dart hits a creature of your. Deflect Missiles is a feature gained at level 3 by all Monks regardless of which Monastic Tradition they choose. Magic missile is basically an AoE spell with a max number of targets. Spell Level: 1. Shield 5E is one of the best first-level defensive spells in the game. Secondarily, its upcasting benefit is multiplicative: you get more darts instead of more damage. 11–12. Each dart unerringly strikes one creature Dzaan can see within 120 feet of it, dealing. Most wands are wood, but some are bone. hottaisk! Before the Spellplague and. Components: V, S, M (1 gold coin, which is consumed as tax for using the spell) You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. For one minute, you regain five hit points at the start of each of your turns. turn. Monsters, non-player characters, and templates. A dart deals 1d4 + 1 force damage to its target. A spell’s level is a general indicator of how powerful it is, with the lowly (but still impressive) magic missile at 1st level and the earth--shaking wish at 9th. It offers significant appeal in the ability to focus fire on one target if desired. D&D Spells: Magic Missile Done to DeathNerdarchy received a request to max out the classic Dungeons and Dragons spell magic missile. That being said the best way to boost the damage is build around magic missile. Magic Missile. If you can trigger the weakness, though, the damage dealt is pretty strong for a 1st level spell. Components: V S Duration: Instantaneous Classes: Sorcerer, Wizard You create three glowing darts of magical force. The darts all strike simultaneously, and you can direct them to. Which makes taking the analytical average a pain in the arse, esspecially if you have more darts. It is also fun to play with, if you enjoy relaxing, rune options and a good light show, try out this build while the season lasts. Areas of Magic. . Some spells, such as magic missile and cure wounds, have more powerful effects when cast at a higher level, as detailed in a spell’s description. \$\begingroup\$ @kbelder I would say destroying the 3 illusions is a worse consequence for the mirror image than the caster being hit by magic missile, so your reading makes it more vulnerable to a common first level spell - it means the 1st level spell completely negates the 2nd level spell all at once. An easy guide to the Uncommon Wand, its price, and its magic aura when seen through the Detect Magic spell. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra. You can effectively target 2+spell slot level creatures with Magic Missile, so it’s good for winnowing down either one tough opponent with an automatic strike, or several minor creatures. If you're mage has Spell Sniper, full cover is treated like half, half cover like quarter. The spell created three whistling darts of magical energy that shot at targets of the caster's choice in a twisting motion. If you expend the. Even a 1d12 cantrip works out to only 4. Here’s are the important components of the build: Hexblade 1/Evoker Wizard 10+. If the roll is even, you grow that number of inches. Magic Missile. Evil Mage Legacy This doesn't reflect the latest rules and lore. Magic missile is meant. Regarding the Hag's ability to cast magic missile, how many does she cast at a given time?One? I'm trying to determine what level of spellcaster a Night Hag should be treated to get an idea how many magic missiles she has on each casting. They automatically hit. As far as an actual increase to all targets of the spell, an Imbued Wood Focus (an Eberron item) has varieties that add +1 damage to one damage roll of a spell per turn. Each dart is aimed at a creature you choose that is visible within the of. For your example, if a magic item grants 1 to spell DC, +2 spell attack rolls and +2 to spell damage, then due to its wording it would increase spell damage by 2 whenever damage from a spell is calculated. Cloak of Protection 5e – Stylish and hard to hit. In addition taking the analytical average means that it is difficult to get a view on how the damage can vary. , Deflect Missiles 4th +2 1d4 4 +10 ft. One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell. Then develop variations over time. Each dart hits a creature of your choice that you can see within range. The Wizard can hear that the Flameskull is saying a magic word. It is widely seen as a Wizard that uses magic missile together with its subclass features to get crazy damage numbers. Thus, a quickened twinned repeating magic missile (normally a 12th-level spell) will only use up an 8th-level spell slot! You may quicken spontaneous spells thanks to your Rapid Metamagic feat. Jeremy Crawford has confirmed this: Shield of Missile Attraction. Duration: Instantaneous. Magic Missile is good to keep around for the auto-hit and force damage, but I would probably drop it by level 7, maybe 9 at the latest. Shield is available to both Wizards and Sorcerers at level 1. Components: V, S. The Magic Missile (PHB) spell creates 3 darts that. (I would rule that a non-damaging spell would not be. Magic missile is none of these, so Bardic Inspiration cannot be used. To elaborate a bit, ". I am currently a level 4 rogue that has specialized at level 3 as an Assassin. Unlike the darts created by magic missile, these did not automatically hit their targets and had to be properly aimed by the. It says the magic word for the Shield spell. This shield is cursed. Generally, the reason Magic Missle is a good upcast is because the damage, although low, is reliable. Beginning at 10th level, you can add your Intelligence modifier (minimum of +1) to the damage roll of any wizard evocation spell that you cast. The guaranteed hits can be used to trigger traps from a safe distance. Jim's Magic Missile. This is how Magic Missile works and is intended to work. It cannot miss or be avoided. Spirit shroud requires an attack.